Resume

Damarcus Holbrook 
Mobile: 510-499-8485 
Email: dholbrook@blizzard.com 
LinkedIn: DamarcusHolbrook
____________________________________________________________________________ 
Director of World Design / Level Designer 
Over 25 years of World Building / Level Design & Art Experience 

Software Areas of Expertise:
 UE 5.3 Unreal Engine Art Rage
 world-machine Wow Editor 
 Speed Tree Photoshop 
 Maya 3D Max
 
___________________________________________________________________ 
EXPERIENCE:
Blizzard Entertainment, is an industry-leading Game Developer dedicated to creating the most epic 
entertainment experiences...
 

Director of World Design, New Unannounced Game at Blizzard Entertainment (2023 – Present )
Unannounced Project:

• "All voices and ideas are valuable. As I provide a clear vision and pillars for the team to 
reference, my role is to listen, distill, and channel these great ideas effectively and at the 
opportune moment."
 

Associate Director of World Design, Unannounced Open world Survivor game Project at 
Blizzard Entertainment (2020 - 2023)

Unannounced Project:
• Provide and set vision, pace, tone, and mood of our world playable spaces
• Open and maintain a clear line of communication with fellow directors and Leeds on 
what the plan of execution is.

Lead World Design, Unannounced Open world Survivor game Project at Blizzard Entertainment

(2018 - 2020)
Unannounced Project:
• Worked on an unannounced project at Blizzard Entertainment.
• Assess Creative alignment with vision based on content, story - line and planned mission 
• Lead Team of Designers

Previous Projects:
Senior II, World Builder / Level Designer and BG map Lead 
World of Warcraft: Battle for Azeroth PVP (2019) Battleground Maps: 
• Sr. Level Designer and BG map Lead on both, Seething Shores and the recreation of War Song 
Gulch. 
• Created Seething Shores BG MAP: Level Design- Flow and high level concepted POI’s in the map. 
Start to famish! shipped at our high bar!
• Re-Created War song Gulch pvp map. Worked with the environment team to create all of the zones 
texture tile sets. Start to finish! Shipped at our high bar!
• Sample of work:
o Seething Shores o ArtStation - Seething shore bg map, Damarcus 
Holbrook
o Warsong Gulch o Warsong Gulch Remastered Battleground Preview | 
Patch 8.1.5 - YouTube

Senior II, World Builder / Level Designer and Zone Lead / world Continent Supervisor (2018)
World of Warcraft: Battle for Azeroth, Blizzard Entertainment 
• Responsible for creating the zones paper map design and all game play POI paper map designs. 
• Responsible for Building 98% of the Zones POI’s, open world, Roads, zone underwater, rock style/ 
mud demo and large impactful transitions-
• (Level Design- Flow and high level concepted POI’s in Nazmir: just to name two, Torgas Rest or 
Krag’was Den) and more!
• Generated early zone concept art, and created the Zone Look and feel 3D demo targets for each 
biome. Also created the 4X4 8X8 Biome Demos to later create the rest of the Zone faster. 
http://www.damarcusworks.com/ | https://www.linkedin.com/in/damarcusholbrook/
• Worked with the Environment team on creating the asset list for the different biome areas. 
• Worked with the environment team to create all of the zones texture tile sets. 
Also was asked to create three of Zuldazar iconic POI’s! 
o 15. Created Rezan POI 
o 16. Created Pa’Ku POI 
o
Vol’ Dun
17. Created Gonk POI 
o 18. Tiger Temple POI 
o 19. Renal Temple POI 
Sample of Work: 
o Battle of Azeroth 
▪ ArtStation - Nazmir world Building: Battle for Azeroth World of WarCraft 2018 ,
Damarcus Holbrook o
Biome Demo
▪ https://www.artstation.com/artwork/z2OwD
Sr. Level Designer and Zone Lead of Suramar (2016 - Present)
World of Warcraft: Legion, Blizzard Entertainment 
• Responsible for creating the zones paper map design and the execution of building the zone with 
a small team. 
• Taking the Zone & 70% of POI Game Play Areas from White Box to Final/ ship 
• Responsible for multiple POI in Suramar including the composition layout and level design of a 
major POI, Suramar City (All Under water areas surrounding the city) from start to finish 
• Other POI's including the max level in Suramar: 
o Falanaar POI o Jandvik POI o Crimson Thicket o Merdil o (Terrain sculpting, and painting 
Around Suramar City and around Jandvik) 
Sample of Work: 
o ArtStation - Legion, Damarcus Holbrook
Senior World Builder/ Level Design/ Artist/ (2014 - Present)
World of Warcraft: Warlords of Draenor, Blizzard Entertainment 
http://www.damarcusworks.com/ | https://www.linkedin.com/in/damarcusholbrook/
Responsible for taking World Zones & Game Player Areas that I designed from White Box to Final Art. 
• Responsible for A major POI in Nagrand (THE HIGH MAUL RAID) from start to finish. 
• other POI's in the max level in Nagrand. 
• More to come! 
Sample of Work: 
o https://www.youtube.com/watch?v=NzuHhPITdyU o
https://www.artstation.com/artwork/N98vg
 

Lead World Builder/Artist (Firefall) (Oct. 2012 – Mar. 2014)
Red 5 Studios 

• Responsible for the creation and implementation of World Zones, and Game Player Areas from 
White Box to Final Art. 
• Assisted Art Director in setting world building standards and practices 
• Conducted reviews of work and gave feedback to World Building Team 
Sample of Work: 
o http://tiny.cc/blackwater_anomaly
 

Art Director – Contract (Metal Gear Solid V: Ground Zeroes) (May 2012 – Oct 2012) 
Lakshya Digital 

• Sr. Leader, Art Director on contract with Konami in Tokyo. 
• Director of Outsourcing for all environment art assets. 
• Directed, coordinated, and trained a team of artists located in India in the development and 
creation of key assets in Konami’s new Fox Engine. 
Sample of Work: 
o http://tiny.cc/MGV_Ground_Zeroes
 
World Building Supervisor / Manager (Nov. 2006 – May 2012) 
(Project Copernicus; Kingdoms of Amalur: Reckoning) 
38 Studios / Big Huge Games 
• Directed a team of 45 World builders and artists. 
• Created and implemented World Building art standards. 
• Designed all White Box Zones. 
• Responsible for all map reviews, lead principal reviews, zone layout reviews, and multiplayer 
design interaction. 
Sample of Work: 
o http://tiny.cc/Project_Copernicus o
http://tiny.cc/Kingdoms_of_Amalur
http://www.damarcusworks.com/ | https://www.linkedin.com/in/damarcusholbrook/
World Builder 
Sony Online SOE 
• Created Layouts Levels for PS3 titles, including all 
props. 
• Responsible for look and feel of the levels. Sample of 
Work: o http://tiny.cc/Untold_Legends
 (April 2005 – Sept. 2006)
3D Artist 
Electronic Arts 
Sample of Work: o
http://tiny.cc/From_Russia_with_Love
 (Mar. 2004 – Mar. 2005)
3D Artistm (June 2003 – Sept. 2004) 
Valve 
Sample of Work: o http://halflife.wikia.com/wiki/Damarcus_Holbrook
3D Artist (Motion Picture VFX) 
Big Red Pixel o The League of Extraordinary 
Gentleman 
Education:
Bachelor of Arts; Animation & Digital Media (1997 - 2002) 
College for Creative Studies
Detroit, MI 
Featured Alumni: Focused on inspiring the next Generation of Game Designers and Developers. 
• https://www.collegeforcreativestudies.edu/alumni/2825/damarcus-holbrook (pg.10-11)
Other Featured Work Samples & Media:
• CCS love letter to the game industry
https://www.youtube.com/watch?v=B2QquIH5y7Y&list=PLdDpIK9vuGj6a_e3rxCLgF92IhRKUY6bJ
&index=1
• CCS Toyota Lecture Series Art & Design Symposium
https://www.youtube.com/watch?v=q4YAg4QhR7M&list=PLdDpIK9vuGj6a_e3rxCLgF92IhR
KUY6bJ&index=2
• Firefall Fest, Featuring Sevadus and Melonie Mac! 
http://www.damarcusworks.com/ | https://www.linkedin.com/in/damarcusholbrook/
o http://www.linkedin.com/profile/view?id=52346795 HYPERLINK 
"http://www.linkedin.com/profile/view?id=52346795&trk=nav_responsive_tab_profile 
_pic"& HYPERLINK 
"http://www.linkedin.com/profile/view?id=52346795&trk=nav_responsive_tab_profile
_pic"trk=nav_responsive_tab_profile_pic 
(Note slide time bar to frame 1:13:50) 
• Polygon: http://www.polygon.com/features/2013/6/18/4438746/mmo-firefall
• EA Game: http://www.mobygames.com/game/ps2/from-russia-with-love/credits
• IMDB: http://www.imdb.com/name/nm2987514/
References available upon request

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